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| Quote |
Blofeld: 'The fire power inside my crater is enough to annihilate a small army. You can watch it all on TV. It's the last program you're likely to see.'
Bond: 'Well, if I'm going to be forced to watch television, may I smoke?'
Blofeld: 'Yes. Give him his cigarettes. It won't be the nicotine that kills you, Mr Bond.'
-- James Bond - You Only Live Twice (1967) |
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Category: Wargame Related
Sort downloads by: Title (A\D) Date (A\D) Rating (A\D) Popularity (A\D) Resources currently sorted by:Title (A to Z)
Can You Tell Fact From Fiction 1939 Description: Can You Tell Fact From Fiction, Folks? This is an alternative history of the Second World War - Volume 1 - 1939 written by James Kyler. James notes “During the 1980’s I wrote on a manual typewriter a 50 page diary of a reporter that reported events during World War II. It was a story about the military exploits of World War II, mainly battles and it included some members’ names from our club as well. 50% is true and 50% is false. Can you tell me the difference?” This alternate history of James'' provides a source for scenarios for games set within that alternate history. Version: 1.1 | Filesize: 229.40 Kb Added on: 22-Dec-2004 | Downloads: 76 | Rating: 10.0 (1 Vote)      Details
Junior General - WWII Wargame Rules for Children Description: The concept for these rules was from Mark Fritz of New Jersey. They have been rewritten by James Kyler of Oregon. These rules are meant to be played with children from the age of 10 and up, and are of a style that adult wargamers would call “Beer and Pretzel” Wargame Rules – perhaps “Milk and Cookies” Wargame Rules may be a better description. The Junior Generals Rule set is not only quick and simple to play, but fun too. If you have any feedback, please provide it to James Kyler, he would like to hear from you. Version: 2.1 | Filesize: 207.35 Kb Added on: 19-Mar-2005 | Downloads: 84 Details
Lightning War II - Wargame Rules for World War II  Description: I have been gaming for over thirty years and nothing disappoints me more than impossibly complex rules! ?Lightning War? was designed to meet three objectives, (a) to reduce to an absolute minimum the necessity to study the rules! (b) Reflect, as far as the system design permits, realistic divisional level WW2 land warfare outcomes. (c) Reduce the time it takes to play a game so that there is a clear result for the players. Version: Final | Filesize: 1.67 MB Added on: 30-Jul-2003 | Downloads: 404 Homepage | Details
NAA2PBEM.doc  Description: A simple set of Play By EMail type rules to allow DBA and Hordes of the Things battles to be played over the Internet using either a word processing document or a spreadsheet to control the game.
Version: Final | Filesize: 83.50 Kb Added on: 26-Mar-2003 | Downloads: 103 Homepage | Details
Operation_Goodwood.pdf  Description: Day 2 ? 19th July 1944 - the objective is to retain control of Bras Village at 21.00 hours on 19th July. The side achieving this wins. This is a scenario set in Belgium and pits British Units against the Germans under Rommel. It is a scenario for Lightning War II and/or Rapid Fire although it could be converted fairly easily to other rule systems. Make sure you grab a copy of the plan as well as the map. Version: Final | Filesize: 261.27 Kb Added on: 13-Aug-2003 | Downloads: 180 Homepage | Details
Operation_Goodwood_Map.pdf  Description: The map for the Operation Goodwood scenario. Version: Final | Filesize: 78.21 Kb Added on: 13-Aug-2003 | Downloads: 193 Homepage | Details
Operation_Goodwood_Plan.pdf  Description: The plan for operation Goodwood - make sure you pick up the scenario. Version: Final | Filesize: 40.46 Kb Added on: 13-Aug-2003 | Downloads: 145 Homepage | Details
The Battle for Seelow Village ? 17th April 1945  Description: Soviet 8th Guards Army v German 9th Army.
Overview
Seelow village sits astride the major all weather road leading from the Oder-Niesse river valley through to the eastern suburbs of Berlin. The Russians required this route to reinforce and supply their planned assault on the final prize of the ?Great Patriotic War?? Berlin! The rail system, which served the valley, remained unusable, being the wrong gauge for Russian rolling stock.
The Germans had chosen their final eastern defensive position with care and had spent considerable effort to ensure it was as ?Russian Proof? as time and materials would allow. The Oder-Niesse Line was in fact three complex defensive lines, the final being located on the Seelow Heights. The battle for the heights represented the culmination of the Russian effort to open the path to Berlin.
This screnario is designed for either Rapid Fire Rules or for WWII Easyplay Rules. Version: 1 | Filesize: 874.36 Kb Added on: 16-Jul-2003 | Downloads: 169 Homepage | Details
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