North Cape


The box art - image from Boardgame Geek at
The box art – image from Boardgame Geek at

CinC are re-releasing North Cape

Boardgame Geek notes:

NORTH CAPE is a simulation of surface naval combat during 1939-43, using C in C’s unique game system combining the visual appeal of naval ship miniatures with the convenience of a boardgame. Two players, representing the respective commanders, maneuver scale warship replicas and engage in combat to achieve victory for their commands. Eight different historical scenarios provide you a chance to try your skill in a wide variety of tactical situations. Two can also be played solitaire. In addition, a campaign game offers wider scope and endless variety.

Based on the General Quarters miniatures rules.

North Cape was originally released in 1978 and for ships relied on the 1/4800 scale vessels produced by CinC and still current in their catalogue. These vessels are well detailed given their diminutive size although they are larger than the 1/6000 vessels you see spread through Thomo’s Hole on various painting exercises.

Image of the Bismark and a scale representation  - image from Boardgame Geek at
Image of the Bismark and a scale representation – image from Boardgame Geek at

I am well looking forward to this as CinC are noting that:

We have been looking into doing enough paper tactical boards to release the last 400+ of the games available. Interested in feed back on interest in that. Price would be about $50-$60 (originally $17) with possibly additional ships or what if items (16″ gun Scharnhorst!).

Pre-publication and/or shipping deals for direct purchase.

Please weigh in.

Whilst CinC are inviting comments, I still haven’t found a way to make those comments to them but I for one would certainly buy a copy at this price. There would not be too much painting involved and I think it would make a good set for a Friday night game.

Game Board - image from Boardgame Geek at
Game Board – image from Boardgame Geek at

Waiting ……..


Chariots of Fire was the first game I had purchased recently from GMT Games. The other game I purchased at that time was Carthage. Carthage is one of the games in the Ancient World Series. The first of that series, Rise of the Roman Republic, is out of print. Carthage being the second and most recent still is in print.

I’ve always (well, for the last 40 years anyway) had an interest in Carthage, the Phoenician colony on the North African coast. Carthage almost bought Rome to her knees before she was an established power. The struggles between Rome and Carthage produced two of the great captains in history – Hannibal and Scipio Africanus.

The game Carthage concentrates on the First Punic War. This was the precursor to the one made famous by Hannibal and Scipio. Indeed, it was in the First Punic War that Hannibal’s father fought and were the oath taken by the father on behalf of Hannibal was made, the oath that the Barcas would fight the Romans until they succeeded in destroying them.

The game components look good with two maps covering the main areas of conflict (Italy, North Africa and Sicily). There are over 1,000 counters in this game as well.

The game itself lists four scenarios. These are:

The Mercenary War, 241 B.C. At the completion of the First Punic War over, the Carthaginian mercenaries in Sicily sought payment. They were sent back to Carthage where they were paid a small amount of what was owed to them and then they sere shipped off to Numidia.

After a while they revolted and massacred a number of officers then laid waste to Carthage. Some Libyans joined in the revolt. In the end Hanno was compelled to assemble an army of veterans and elephants to combat the mercenaries. Hamilcar Barca (Hannibal’s father) returned to Carthage from overseas as well with a mostly mounted second army and Navaras, a Numidian chieftain joined with Hanno to put down the revolt.

Agathocles, 311 B.C. In this scenario the Carthaginians are fighting against Syracuse, led by the ambitious tyrant, Agathocles. This fighting was based around Agrigentum (Acragas).
Hiero, Hero or Gyro? 264–263 B.C. This is an introductory scenario, simplified in its approach and what it involves. Very good for learning the game system.
The First Punic War, 264 to 241 B.C. This is the full war – with the folks at GMT making the assumption that our game war will end at the same completion date of the First Punic War generally.

Board Game Geek has Carthage rated at 7.47/10.

As with Chariots of Fire, I am very much looking forward to getting into this game.

Chariots of Fire

I had been looking for some board wargames to add to my meagre collection of this genre. I particularly was interested in board games because generally they do not require so much space (yes, I know, some of the bigger ones are really big), they are self contained and many have good suitability to solitaire play.

In addition, I was looking for some games that had a ancient feel about them. I had a tax refund cheque coming so this seemed the perfect opportunity to add a game or two to the collection.

The first addition I made was the Salamis add-on to the War Galley Module of the Great Battles of History series. I can’t resist a good naval game.

I was also looking for some ancient based games so the next game I selected was GMT’s Chariots of Fire. This is also part of the Great Battles of History series and covers early warfare, when chariots ran amok on the battlefield.

This game covers warfare in the Bronze Age, from about 2300 to about 1200 BCE. The game itself is well presented and includes everything needed to start to play, including a dice and some nice little plastic bags to make it easier to store the pieces ((I may look at getting some of the counter trays GMT produce in the future)).

The game comes with counters for the following forces:

  1. Egyptian
  2. Hittite
  3. Mitanni
  4. Syria/Canaan (Ugarit)
  5. Assyria
  6. Kassite
  7. Arzawa
  8. Danaans
  9. Trojans

I will frankly admit now that until I saw this game, I had never heard of the Arzawa so from the point of view of stimulating me, the game has been a success already. I shall spend some time finding out more about them in the future ((I now know that Arzawa in the second half of the second millennium BCE was the name of a region and a kingdom in Western Anatolia, likely to have extended along southern Anatolia alongside a belt across the Lakes Region until the Aegean coast. Arzawa’s central area was later to become known as Lydia)).

The game provides maps and scenarios for the following battles:

  1. Sumer (circa 2320 BCE) – using the Hittite and Mitanni counters for the Sumerian and Akkadian respectively
  2. Sekmem (c. 1870 BCE) – Egypt v the Canaanites
  3. Megiddo (c. 1479 BCE) – Egypt v Canaan, Mitanni and Syrian kingdoms – I can’t wait to try this one out
  4. Senzar (c. 1470 BCE) – Egypt v the Mitanni
  5. Astarpa River (c. 1312 BCE) – Hittites v Arzawa (it is suggested that part of the Arzawa later became the Wilusa – the Trojans of Homer’s epic)
  6. Kadesh (c. 1300 BCE) – Egypt v Hittites – and this is another battle I can’t wait to try although it is a big scenario
  7. Nihriya (c. 1230 BCE) – Assyria v Hittites
  8. Babylon (c. 1225 BCE) – Assyria v Kassites
  9. Troy (c 1200 BCE) – Danaan v Trojans – the one the movies get made of and that is famous from Homer’s “The Iliad”.

Many battles to recreate in this board game and it seems the average battle lasts about two hours. I am really looking forward to starting to play some of these.

The game itself rates as 7.94 out of 10 at Board Game Geek.